Course designer(s): Patrick Nuss
There is just a one-size-fits-all race for beginners through advanced runners. Your goal is to visit as many checkpoints as you can (in any order you want), and to avoid the vampires, who are trying to bite you! It’s ghoulishly fun! The total time limit is 60 minutes!
How does the scoring work?
Each checkpoint has a unique pin-puncher, with which you punch your punchcard. For example, use the pin-puncher at checkpoint #1 to punch box #1 on your punchcard.
There are 24 checkpoints on the course, all worth the same amount: 1 point. Therefore, the maximum score is 24 points. The first person or team returning with all 24 punches on a punchcard wins!
But, there’s a twist! There are vampires running around the park, too, and if they bite you, you have to swap punchcards –and roles (you’re the new vampire!)– and then go bite someone else! You may be nearing a full punchcard and lose them all! Or you may have an empty punchcard and get lucky! Remember, the winner is the first person or team back with a full punchcard. You don’t necessarily need to visit all of the checkpoints!
The 24 checkpoints are generally on the beginner and intermediate difficulty level, which is appropriate for a Vampire-O.
This race is on a golf course, so there are some special rules we’ll need to follow:
- No crossing putting greens or sand traps!
- No metal spiked shoes allowed.
We’ve marked putting greens and sand traps as out-of-bounds on the map: olive green bounded by pink for the greens and the sand symbol bounded by pink for the traps. The golf course is generally flat with rolling hills. There are paved golf cart paths throughout the area, as well as a few small ponds.
Now let’s talk about trees! There are quite a few trees on the course, most of which separate fairways. The density of trees varies, from areas where trees are mapped individually to areas covered by the symbol “open land with scattered trees.” It may not be obvious (especially at night) to tell between the two. In most cases, areas predominately covered by Douglas firs are mapped as scattered trees. And in most cases, areas with smaller trees have been mapped with individual trees. That said, there are some instances where there’s a small area of Douglas firs spaced just far enough apart where they are mapped individually. Thankfully, the course has been designed such that finding checkpoint locations will not rely solely on your ability in differentiating between trees mapped individually or as a group.
Some trees are mapped as thickets (medium green surrounded by the vegetation boundary symbol). These are usually distinct evergreen trees where the canopy goes all the way to the ground, but in some cases are large bushes or Douglas firs with a thicket at its base. There are also several thickets which are distinct clumps of tall grass (mapped as light green surrounded by the vegetation boundary symbol).
And finally… what remains of dead trees. There are some large tree stumps (upright stump, mapped with green X), some rootstocks (obvious rootball, but most of tree removed, mapped with brown X), and knolls (very old decaying stump or a non-upright stump with an obvious area of raised earth, but no roots showing). Shoe recommendation: trail running shoes (no spikes allowed).